diff --git a/index.html b/index.html
index 1e985cb..21591da 100644
--- a/index.html
+++ b/index.html
@@ -1,7 +1,9 @@
-
+
- Asteroids Game
+
+
+ Retro Asteroids
@@ -11,7 +13,145 @@
+
+
+ Retro Asteroids
+
+
+
W/Up: Thrust
+
A/Left: Rotate Left
+
D/Right: Rotate Right
+
Space: Shoot
+
K: Kid Mode
+
R: Restart
+
White: 10pts | Gold: 50pts
+
Pizza: 20pts | Burger: 10pts
+
Cyan: Shield | Green: Quad-Shot
+
+
\ No newline at end of file
diff --git a/sketch.js b/sketch.js
index 85e4734..be6fa0a 100644
--- a/sketch.js
+++ b/sketch.js
@@ -5,7 +5,7 @@ let hamburgers = [];
let bullets = [];
let shieldOrb = null;
let greenOrb = null;
-let lives = 30;
+let lives = 3;
let score = 0;
let gameOver = false;
let lastShieldSpawn = 0;
@@ -13,7 +13,7 @@ let lastGreenSpawn = 0;
let pizzaImg, hamburgerImg;
let level = 1;
let initialObjects = 5;
-let kidMode = true;
+let kidMode = false;
function preload() {
pizzaImg = loadImage('pizza.png', () => console.log('Pizza image loaded'), () => console.error('Failed to load pizza.png'));
@@ -21,7 +21,7 @@ function preload() {
}
function setup() {
- createCanvas(800, 600);
+ createCanvas(800, 600, P2D, 'gameCanvas');
window.kidMode = kidMode; // Set global kidMode before spawning
ship = new Ship();
spawnObjects(initialObjects);
@@ -231,16 +231,20 @@ function keyPressed() {
if (keyCode === 32) { // Spacebar to shoot
if (ship.quadShotActive) {
// Fire in four directions: forward, backward, left, right
- bullets.push(new Bullet(ship.pos, ship.heading));
- bullets.push(new Bullet(ship.pos, ship.heading + PI));
- bullets.push(new Bullet(ship.pos, ship.heading - PI / 2));
- bullets.push(new Bullet(ship.pos, ship.heading + PI / 2));
+ gun_count = 4
+ circle_radians = 2.0 * Math.PI
+ angle_between = circle_radians / gun_count
+
+ for (let gun_index = 0; gun_index < gun_count; gun_index++) {
+ gun_angle = gun_index * angle_between
+ bullets.push(new Bullet(ship.pos, gun_angle));
+ }
} else {
bullets.push(new Bullet(ship.pos, ship.heading));
}
}
if (keyCode === 82 && gameOver) { // R to restart
- lives = 30;
+ lives = 3;
score = 0;
level = 1;
initialObjects = 5;