Really cool game
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68
asteroid.js
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68
asteroid.js
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class Asteroid {
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constructor(pos, r, isGolden = random() < 0.1) {
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if (pos) {
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this.pos = pos.copy();
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this.r = r ? r / 2 : random(30, 50);
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} else {
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this.pos = createVector(random(width), random(height));
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this.r = random(30, 50);
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while (dist(this.pos.x, this.pos.y, ship.pos.x, ship.pos.y) < 100) {
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this.pos = createVector(random(width), random(height));
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}
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}
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this.vel = p5.Vector.random2D();
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this.vel.mult(random(1, 3));
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this.total = floor(random(5, 15));
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this.offset = [];
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for (let i = 0; i < this.total; i++) {
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this.offset[i] = random(-this.r * 0.5, this.r * 0.5);
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}
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this.isGolden = isGolden;
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this.hitsLeft = isGolden ? 3 : 1;
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}
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update() {
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this.pos.add(this.vel);
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}
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edges() {
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if (this.pos.x > width + this.r) this.pos.x = -this.r;
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else if (this.pos.x < -this.r) this.pos.x = width + this.r;
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if (this.pos.y > height + this.r) this.pos.y = -this.r;
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else if (this.pos.y < -this.r) this.pos.y = height + this.r;
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}
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hits(bullet) {
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let d = dist(this.pos.x, this.pos.y, bullet.pos.x, bullet.pos.y);
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return d < this.r;
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}
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breakup() {
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let newA = [];
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this.hitsLeft--;
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if (this.hitsLeft > 0) {
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newA.push(this);
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} else if (this.r > 20) {
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newA.push(new Asteroid(this.pos, this.r, this.isGolden));
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newA.push(new Asteroid(this.pos, this.r, this.isGolden));
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}
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return newA;
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}
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show() {
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push();
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translate(this.pos.x, this.pos.y);
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noFill();
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stroke(this.isGolden ? color(255, 215, 0) : 255); // Golden or white
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beginShape();
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for (let i = 0; i < this.total; i++) {
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let angle = map(i, 0, this.total, 0, TWO_PI);
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let r = this.r + this.offset[i];
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let x = r * cos(angle);
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let y = r * sin(angle);
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vertex(x, y);
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}
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endShape(CLOSE);
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pop();
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}
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}
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