Best game ever
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68
pizza.js
Normal file
68
pizza.js
Normal file
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class Pizza {
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constructor(pos, r) {
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if (pos) {
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this.pos = pos.copy();
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this.r = r ? r / 2 : random(40, 60);
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} else {
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this.pos = createVector(random(width), random(height));
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this.r = random(40, 60);
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while (dist(this.pos.x, this.pos.y, ship.pos.x, ship.pos.y) < 100) {
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this.pos = createVector(random(width), random(height));
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}
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}
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this.vel = p5.Vector.random2D();
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this.vel.mult(random(1, 3));
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this.total = floor(random(8, 12)); // For potential future use
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this.offset = [];
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for (let i = 0; i < this.total; i++) {
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this.offset[i] = random(-this.r * 0.3, this.r * 0.3);
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}
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}
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update() {
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this.pos.add(this.vel);
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}
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edges() {
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if (this.pos.x > width + this.r) this.pos.x = -this.r;
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else if (this.pos.x < -this.r) this.pos.x = width + this.r;
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if (this.pos.y > height + this.r) this.pos.y = -this.r;
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else if (this.pos.y < -this.r) this.pos.y = height + this.r;
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}
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hits(bullet) {
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let d = dist(this.pos.x, this.pos.y, bullet.pos.x, bullet.pos.y);
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return d < this.r;
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}
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breakup() {
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let newHamburgers = [];
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if (this.r > 20) {
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newHamburgers.push(new Hamburger(this.pos, this.r));
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newHamburgers.push(new Hamburger(this.pos, this.r));
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}
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return newHamburgers;
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}
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show() {
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push();
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translate(this.pos.x, this.pos.y);
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// Rotate to align with velocity
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let angle = atan2(this.vel.y, this.vel.x);
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rotate(angle);
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// Draw pizza image (20 points)
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if (pizzaImg) {
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imageMode(CENTER);
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let scaleFactor = (this.r * 2) / pizzaImg.width; // Scale to match radius
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scale(scaleFactor);
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image(pizzaImg, 0, 0);
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} else {
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// Fallback if image fails to load
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fill(255, 100, 100); // Brighter red for pizza
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stroke(255);
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ellipse(0, 0, this.r * 2);
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console.log('Pizza image not loaded, using fallback');
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}
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pop();
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}
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}
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