Now with kids mode
This commit is contained in:
26
sketch.js
26
sketch.js
@@ -5,7 +5,7 @@ let hamburgers = [];
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let bullets = [];
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let shieldOrb = null;
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let greenOrb = null;
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let lives = 100;
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let lives = 30;
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let score = 0;
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let gameOver = false;
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let lastShieldSpawn = 0;
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@@ -13,6 +13,7 @@ let lastGreenSpawn = 0;
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let pizzaImg, hamburgerImg;
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let level = 1;
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let initialObjects = 5;
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let kidMode = true;
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function preload() {
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pizzaImg = loadImage('pizza.png', () => console.log('Pizza image loaded'), () => console.error('Failed to load pizza.png'));
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@@ -21,6 +22,7 @@ function preload() {
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function setup() {
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createCanvas(800, 600);
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window.kidMode = kidMode; // Set global kidMode before spawning
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ship = new Ship();
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spawnObjects(initialObjects);
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}
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@@ -28,7 +30,7 @@ function setup() {
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function spawnObjects(numObjects) {
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for (let i = 0; i < numObjects; i++) {
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let rand = random();
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if (rand < 0.25) {
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if (rand < 0.15) {
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pizzas.push(new Pizza());
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console.log(`Spawned pizza at level ${level}, total pizzas: ${pizzas.length}`);
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} else if (rand < 0.25) {
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@@ -53,12 +55,13 @@ function draw() {
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return;
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}
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// Display lives, score, and level
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// Display lives, score, level, and kid mode
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textSize(20);
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fill(255);
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text("Lives: " + lives, 50, 30);
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text("Score: " + score, 50, 60);
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text("Level: " + level, 50, 90);
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text("Kid Mode: " + (kidMode ? "ON" : "OFF"), 70, 120);
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// Handle continuous key input (WASD and Arrow Keys)
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if (keyIsDown(65) || keyIsDown(LEFT_ARROW)) { // A or Left Arrow
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@@ -134,7 +137,7 @@ function draw() {
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if (lives <= 0) {
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gameOver = true;
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} else {
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ship = new Ship(); // Reset ship position
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ship = new Ship(true); // Reset ship with safe spawn
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}
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}
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@@ -165,7 +168,7 @@ function draw() {
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if (lives <= 0) {
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gameOver = true;
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} else {
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ship = new Ship(); // Reset ship position
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ship = new Ship(true); // Reset ship with safe spawn
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}
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}
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@@ -196,7 +199,7 @@ function draw() {
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if (lives <= 0) {
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gameOver = true;
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} else {
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ship = new Ship(); // Reset ship position
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ship = new Ship(true); // Reset ship with safe spawn
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}
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}
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@@ -218,7 +221,7 @@ function draw() {
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level++;
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initialObjects = Math.ceil(initialObjects * 1.1); // Increase by 10%
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bullets = []; // Clear bullets
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ship = new Ship(); // Reset ship position
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ship = new Ship(true); // Reset ship with safe spawn
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spawnObjects(initialObjects);
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console.log(`Starting Level ${level} with ${initialObjects} objects`);
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}
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@@ -237,7 +240,7 @@ function keyPressed() {
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}
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}
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if (keyCode === 82 && gameOver) { // R to restart
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lives = 100;
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lives = 30;
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score = 0;
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level = 1;
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initialObjects = 5;
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@@ -247,12 +250,17 @@ function keyPressed() {
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bullets = [];
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shieldOrb = null;
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greenOrb = null;
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ship = new Ship();
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ship = new Ship(true); // Safe spawn on restart
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lastShieldSpawn = millis();
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lastGreenSpawn = millis();
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spawnObjects(initialObjects);
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gameOver = false;
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}
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if (keyCode === 75) { // K to toggle Kid Mode
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kidMode = !kidMode;
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window.kidMode = kidMode; // Update global kidMode
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console.log(`Kid Mode: ${kidMode ? 'ON' : 'OFF'}`);
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}
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}
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function keyReleased() {
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