126 lines
3.2 KiB
JavaScript
126 lines
3.2 KiB
JavaScript
class Ship {
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constructor(safeSpawn = false) {
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if (safeSpawn) {
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this.pos = createVector(random(width), random(height));
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let safe = false;
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while (!safe) {
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safe = true;
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for (let asteroid of asteroids) {
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if (dist(this.pos.x, this.pos.y, asteroid.pos.x, asteroid.pos.y) < 100) {
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safe = false;
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this.pos = createVector(random(width), random(height));
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break;
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}
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}
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for (let pizza of pizzas) {
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if (dist(this.pos.x, this.pos.y, pizza.pos.x, pizza.pos.y) < 100) {
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safe = false;
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this.pos = createVector(random(width), random(height));
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break;
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}
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}
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for (let hamburger of hamburgers) {
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if (dist(this.pos.x, this.pos.y, hamburger.pos.x, hamburger.pos.y) < 100) {
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safe = false;
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this.pos = createVector(random(width), random(height));
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break;
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}
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}
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}
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} else {
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this.pos = createVector(width / 2, height / 2);
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}
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this.r = 20;
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this.heading = 0;
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this.rotation = 0;
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this.vel = createVector(0, 0);
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this.isBoosting = false;
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this.shieldActive = false;
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this.shieldStart = 0;
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this.quadShotActive = false;
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this.quadShotStart = 0;
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}
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boosting(b) {
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this.isBoosting = b;
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}
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update() {
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if (this.isBoosting) {
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this.boost();
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}
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this.pos.add(this.vel);
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this.vel.mult(0.99);
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this.heading += this.rotation;
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// Check shield duration
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if (this.shieldActive && millis() - this.shieldStart > 10000) {
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this.shieldActive = false;
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}
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// Check quad shot duration
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if (this.quadShotActive && millis() - this.quadShotStart > 10000) {
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this.quadShotActive = false;
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}
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}
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boost() {
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let force = p5.Vector.fromAngle(this.heading);
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force.mult(0.1);
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this.vel.add(force);
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}
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hits(obj) {
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let d = dist(this.pos.x, this.pos.y, obj.pos.x, obj.pos.y);
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return d < this.r + obj.r;
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}
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activateShield() {
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this.shieldActive = true;
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this.shieldStart = millis();
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}
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activateQuadShot() {
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this.quadShotActive = true;
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this.quadShotStart = millis();
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}
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setRotation(a) {
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this.rotation = a;
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}
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show() {
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push();
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translate(this.pos.x, this.pos.y);
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rotate(this.heading + PI / 2);
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noFill();
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stroke(255);
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if (this.quadShotActive) {
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fill(0, 255, 0); // Green fill for quad-shot
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let quadTimeLeft = 10000 - (millis() - this.quadShotStart);
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if (quadTimeLeft < 2000) {
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let alpha = 255 * (1 + sin(millis() * 0.01)) / 2;
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fill(0, 255, 0, alpha);
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}
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}
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triangle(-this.r, this.r, this.r, this.r, 0, -this.r);
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if (this.shieldActive) {
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noFill();
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stroke(0, 255, 255);
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let shieldTimeLeft = 10000 - (millis() - this.shieldStart);
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if (shieldTimeLeft < 2000) {
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let scaleFactor = 1 + 0.2 * sin(millis() * 0.01);
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scale(scaleFactor);
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}
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ellipse(0, 0, this.r * 2.5);
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}
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pop();
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}
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edges() {
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if (this.pos.x > width + this.r) this.pos.x = -this.r;
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else if (this.pos.x < -this.r) this.pos.x = width + this.r;
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if (this.pos.y > height + this.r) this.pos.y = -this.r;
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else if (this.pos.y < -this.r) this.pos.y = height + this.r;
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}
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} |