Now with cool theme

This commit is contained in:
Eric Ratliff
2025-06-26 00:29:57 -05:00
parent a569e6b7d2
commit 4a18e20661
2 changed files with 154 additions and 10 deletions

View File

@@ -5,7 +5,7 @@ let hamburgers = [];
let bullets = [];
let shieldOrb = null;
let greenOrb = null;
let lives = 30;
let lives = 3;
let score = 0;
let gameOver = false;
let lastShieldSpawn = 0;
@@ -13,7 +13,7 @@ let lastGreenSpawn = 0;
let pizzaImg, hamburgerImg;
let level = 1;
let initialObjects = 5;
let kidMode = true;
let kidMode = false;
function preload() {
pizzaImg = loadImage('pizza.png', () => console.log('Pizza image loaded'), () => console.error('Failed to load pizza.png'));
@@ -21,7 +21,7 @@ function preload() {
}
function setup() {
createCanvas(800, 600);
createCanvas(800, 600, P2D, 'gameCanvas');
window.kidMode = kidMode; // Set global kidMode before spawning
ship = new Ship();
spawnObjects(initialObjects);
@@ -231,16 +231,20 @@ function keyPressed() {
if (keyCode === 32) { // Spacebar to shoot
if (ship.quadShotActive) {
// Fire in four directions: forward, backward, left, right
bullets.push(new Bullet(ship.pos, ship.heading));
bullets.push(new Bullet(ship.pos, ship.heading + PI));
bullets.push(new Bullet(ship.pos, ship.heading - PI / 2));
bullets.push(new Bullet(ship.pos, ship.heading + PI / 2));
gun_count = 4
circle_radians = 2.0 * Math.PI
angle_between = circle_radians / gun_count
for (let gun_index = 0; gun_index < gun_count; gun_index++) {
gun_angle = gun_index * angle_between
bullets.push(new Bullet(ship.pos, gun_angle));
}
} else {
bullets.push(new Bullet(ship.pos, ship.heading));
}
}
if (keyCode === 82 && gameOver) { // R to restart
lives = 30;
lives = 3;
score = 0;
level = 1;
initialObjects = 5;